• LEADERCOP
    • Emergency Remote Learning >
      • Meet the ERL Team
    • SAGE Learning Team >
      • Meet the SAGE Approach to Learning Team
      • Implementation of SAGE
    • VR Game Designed to Effect Pro-Social Change >
      • Meet the VR G4C Team
LEARNING EXPERIENCE AND DESIGN EMPIRICAL RESEARCH COMMUNITY OF PRACTICE
  • LEADERCOP
    • Emergency Remote Learning >
      • Meet the ERL Team
    • SAGE Learning Team >
      • Meet the SAGE Approach to Learning Team
      • Implementation of SAGE
    • VR Game Designed to Effect Pro-Social Change >
      • Meet the VR G4C Team

The SAGE Approach to Learning 

Drs. Ensmann and Whiteside joined their research areas of focus to study a social and gameful experiential (SAGE) approach to learning. This applies gaming and social media-like tools to intrinsically motivate students to engage more with the material and their fellow learners. Read their papers to see the impact on learners. 

Meet the SAGE Learning Team

Ensmann, S.  (2024). Game on! Using the Social and Gameful Experiential (SAGE) Approach to Learning to Embrace AI. Proceeding for the Society for Information Technology & Teacher Education International Conference, pp. 2036-2038. Published by the Association for the Advancement of Computing in Education (AACE). Las Vegas, Nevada, United States: Association for the Advancement of Computing in Education (AACE). Retrieved May 26, 2024 from https://www.learntechlib.org/primary/p/224255/.

Ensmann, S., Whiteside, A.L. (2023). Impacting Student Learning Using a Community-Building Discussion Platform Designed with Social Presence and Gameful Engagement. The Annual Proceedings. Volume #1. AECT, 36-56. Link [Actual publication]
WHITESIDE, A. L., ENSMANN, S. Y. (2023). LEVERAGING YELLOWDIG TO FOSTER MOTIVATION, ENGAGEMENT, AND COGNITION. THE TEACHING PROFESSOR.

ENSMANN, S., WHITESIDE, A.L. (2023). IMPACTING STUDENT LEARNING USING A COMMUNITY-BUILDING DISCUSSION PLATFORM DESIGNED WITH SOCIAL PRESENCE AND GAMEFUL ENGAGEMENT. THE ANNUAL PROCEEDINGS. VOLUME #1. AECT, 36-56. LINK [ACTUAL PUBLICATION]

Ensmann, S., Whiteside, A. (2022). “It helped to know I wasn’t alone”: Student satisfaction in an online community with a gamified, social media-like instructional approach. Online Learning Journal, 26(1), 22-45. https://doi.org/10.24059/olj.v26i3.3340Research Grants2022 The University of Tampa Undergraduate Research and Inquiry Grant (awarded by Undergraduate Research and Inquiry Committee), with lead writer Aimee Whiteside. 
2021 The University of Tampa, Research Innovation and Scholarly Excellence (RISE) Grant. Pandemics, Paradigms, and Disruptive Technologies: Exploring Student Learning with a Dynamic Discussion Community Building Platform Designed with Social Presence, Engagement, Interaction, and Gamification ($14,000 awarded), with Aimee Whiteside. Abstract link. Award letter link.
2021 The University of Tampa Undergraduate Research and Inquiry Grant. Researching Community Building and Social Presence in Gamified Online Discussions ($4,000 awarded by Undergraduate Research and Inquiry Committee), with Aimee Whiteside. ​
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  • LEADERCOP
    • Emergency Remote Learning >
      • Meet the ERL Team
    • SAGE Learning Team >
      • Meet the SAGE Approach to Learning Team
      • Implementation of SAGE
    • VR Game Designed to Effect Pro-Social Change >
      • Meet the VR G4C Team