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Ensmann, S., Whiteside, A. (2022). “It Helped to Know I Wasn’t Alone”: Exploring Student Satisfaction in an Online Community with a Gamified, Social Media-Like Instructional Approach. Online Learning Journal, 26(1), 22-45. https://doi.org/10.24059/olj.v26i3.3340
Ensmann, S., Whiteside, A.L. (contributing author to study) (2023, January 12). A Social And Gameful Experiential (Sage) Approach To Increase Learner Engagement And Foster Self-Regulation. [Invited as a guest speaker, this presentation addresses how instructors craft safe spaces for learning communities that seamlessly promote connectedness and course engagement outside the physical classroom. This one-year exploratory study completed at a mid-sized private university uses a social and gameful experiential (SAGE) approach to increase learner engagement and foster self-regulation. Interdisciplinary faculty explored the potential for a unique community-building discussion platform that uses a gamified social media-like platform to encourage self-regulation (Zimmerman, 2008) and motivate learners (n-103) to manage and master online scholarly discourse. Assessing how this technology impacts learner engagement, this study employs disruptive innovation theory (Christensen et al., 2011) and suggests that Yellowdig, one such disruptive technology, can foster positive changes, such as critical thinking and problem-solving skills. Researchers carefully and purposefully incorporated this technology into their courses to foster social constructivism (Vygotsky, 1997) to improve learners' self-regulation, cognition, and satisfaction.] Learner Engagement Summit. Virtual. Link
Ensmann, S. (2024). Game on! Using the Social and Gameful Experiential (SAGE) Approach to Learning to Embrace AI. Proceeding for the Society for Information Technology & Teacher Education International Conference, pp. 2036-2038. Published by the Association for the Advancement of Computing in Education (AACE). Las Vegas, Nevada, United States: Association for the Advancement of Computing in Education (AACE). Retrieved May 26, 2024 from https://www.learntechlib.org/primary/p/224255/.
Ensmann, S., Whiteside, A.L. (contributing author to study) (2023, January 12). A Social And Gameful Experiential (Sage) Approach To Increase Learner Engagement And Foster Self-Regulation. [Invited as a guest speaker, this presentation addresses how instructors craft safe spaces for learning communities that seamlessly promote connectedness and course engagement outside the physical classroom. This one-year exploratory study completed at a mid-sized private university uses a social and gameful experiential (SAGE) approach to increase learner engagement and foster self-regulation. Interdisciplinary faculty explored the potential for a unique community-building discussion platform that uses a gamified social media-like platform to encourage self-regulation (Zimmerman, 2008) and motivate learners (n-103) to manage and master online scholarly discourse. Assessing how this technology impacts learner engagement, this study employs disruptive innovation theory (Christensen et al., 2011) and suggests that Yellowdig, one such disruptive technology, can foster positive changes, such as critical thinking and problem-solving skills. Researchers carefully and purposefully incorporated this technology into their courses to foster social constructivism (Vygotsky, 1997) to improve learners' self-regulation, cognition, and satisfaction.] Learner Engagement Summit. Virtual. Link
Ensmann, S. (2024). Game on! Using the Social and Gameful Experiential (SAGE) Approach to Learning to Embrace AI. Proceeding for the Society for Information Technology & Teacher Education International Conference, pp. 2036-2038. Published by the Association for the Advancement of Computing in Education (AACE). Las Vegas, Nevada, United States: Association for the Advancement of Computing in Education (AACE). Retrieved May 26, 2024 from https://www.learntechlib.org/primary/p/224255/.
